Done modelling the teaset. Took me longer than I had hoped, sunny weather isn't helping at all. At the moment the whole thing is 4,106 tris. Damn huge D: I guess I could bring the tricount down by having less polys on the masks - after all, it doesn't need all those loops if it's just an asset. But I do want to use the mesh for other purposes later on.
Anyway, I failed to finish it for the presentation, but I'll at least try to unwrap it and put it in the level to check the scale. I don't want to rush sculpting, as it's crucial to have it done properly. Should definitely get it all done by Monday though. No excuses then :)
Anyway, I failed to finish it for the presentation, but I'll at least try to unwrap it and put it in the level to check the scale. I don't want to rush sculpting, as it's crucial to have it done properly. Should definitely get it all done by Monday though. No excuses then :)
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