I was bored of doing the little things to put around the level, so I've made another bigger asset over the weekend. Mostly the same workflow as with the chair, except that I poly-painted it straight away. Unfortunately it still required a good bit of tweaking and overpainting in Photoshop afterwards. Also, no matter how tightly I packed the UVS, the curly bit looked still very blurry on the 512 sheet. In the end I gave up and left it with a 1024 diffuse and 512 normal. Wasteful? maybe. But I'd rather not spend another week just fixing that.