Apparently the lecturers were unsure of exactly what it is we are doing Marianna. They seemed confused at the presentation on Friday. They mentioned it being a bit of a mish-mash and they were unsure of what exactly it is we are doing (though, if they stopped giggling and quietly insulting their students from a distance, they might have heard better. Don't think we haven't noticed, you three >_>).
So, I thought I'd explain our intentions again.
The theme is basically a circus / a freak show. We will have an environment and some characters to place around the environment. The atmosphere is intended to be rather dark and humorous, with hints towards the circus doubling as a brothel. The project will be stylized, taking inspiration from all over the world (circus' tend to be like this due to travelling). We hadn't really decided on an era, but considering the concepts so far, it defiantly isn't modern. Perhaps Elizabethan / Victorian? It seems to be going alone the lines of "Alice, Madness Returns" and "The Circus of Horrors."
The basic idea for the environment is the back-stage area to the show. We were considering doing the stage, but we thought it would be such a large, empty space that would have a lot of repeated assets. Instead we thought the smaller, backstage area would be more interesting, especially if we had individually themed dressing-rooms.
So, the environment was decided:
The player would begin at the back of the stage (behind the curtain), then would proceed down the stairs into a circular room. This room would act as a waiting room or a main hall, and would have doors evenly spaced around it, leading to the dressing rooms of the characters. In the middle of the circular room would be a staircase (later changed to an elevator) which leads up to the ring masters room.
We decided early to take a character each. Mary wanted to do the Ringmaster, and I wanted to do a contortionist (which later turned into twin contortionists). The rooms for these characters will be open, and you will be able to explore them. Depending on time, we may have other characters rooms open, or perhaps even more characters.
We are trying to concept many characters just in case we have a chance to create them later. Also, we want a portrait of each character on their dressing room doors, so even if we don't have a chance to make them, the player can still view the rest of the performers. We talked about having a mermaid (perhaps with surgically altered legs), a midget, a drag-queen magician, a bearded lady, and animal trainer, a fire dancer/ eater, etc.
The Ringmaster is a very strong character. He is the leader (and somewhat the pimp). I think Mary had intended to have his theme (for his costume and room) to be very luxurious and over the top. She also mentioned having a connection to Mexican superstition / gang symbols and collection of whips and props, and hinting towards a supernatural and a rather S&M theme (before you start, they did an S&M room in Fable 3. We are allowed).
For my twins, I wanted a rather feminine and French feel, but I wanted to also play with depth. I intended for the twins to be tall and thin, and their room will follow this concept too. A high ceiling, mirrored walls and perhaps a suspended bed that would only be easily accessed by contortionists. The furniture in this room will be bent into strange shapes to fit the theme.
Right, that should do it.
If you have any questions, just leave a comment.
Oh, and if one of you doesn't read this and comes to me asking something I've covered in the post (after having us re-link you to this blog 6 times), you will be placed in my basement dungeon, and you will stay there forever with the other gimps.
And I'll let Bart have his way with you.