Friday, 3 February 2012

Lifts, textures and tweaks

Some progress from the past few days.

Finally an actual floor texture. The normal/specular map are half the size of the diffuse, just tiled twice as much.

Strengthened the normal map on the chair. Now it actually looks like it has one :/

Human cage/lift! Looks a bit weird in these screenshots though, too many lightshafts XD I've been struggling with making the doors move with the lift..they kinda do now, but still, they only open on the ground level. FML.
Also put in some skirting boards in the Ringmaster's level and the corridor downstairs, sadly the lightmaps make them have borders even in production quality, argh :C

No comments:

Post a Comment