Monday, 31 October 2011

Layout - Marmoset blockouts

It's been a while since my last post. I haven't had much time for concepting as I ran into problems with other uni projects D:. As much as I want to do awesome character and interior designs, it's best that I start with some blockouts. I've  modelled a couple of simple ideas today:

This one is just a linear corridor. Looks pretty boring. I guess we're not going for complicated layouts, since the main point of the project are room designs and characters, but from previous year's group project I've learnt that a level where you can see everything straight away is fail.

In this one I bent the corridor slightly-

And then I also added a stairway to break down the row of doors, perhaps it could lead to a waiting room or something? Also played around with the lights some more. Shiniesss!

Of course, the corridor wouldn't be empty, I'd like to make the ceiling looking like a circus top, with all sorts of random things hanging from the walls and ceiling. Also things like mirrors, chairs, and if we don't make a separate waiting room-perhaps a coffee table with some vintage magazines. Tomorrow I'll most likely do a paintover of one of the screenshots. I also have a sketch of a room in progress.


  1. Third image down looks awesome! You should totally go with the bendy corridor, maybe slanted walls too for extra craziness?

  2. Thanks! Yeah, I was thinking that. I'm just worried about making it work in UDK :I